Asset tools in one room. Every tool says plainly what it does — what it makes itself, and what it hands you to take elsewhere.
Included with any paid plan. Credits are shared across every Forge. Each card below states exactly what the tool produces.
Generate character sheets, enemy sets, animated sequences, and tilesets. Per-sequence color coding, game-ready output.
PictureForge does not generate images. It interviews you and writes production-grade prompts you paste into the image generator you already use — plus the batch naming and manifest that keep forty assets consistent instead of forty unrelated pictures.
Prompt building for concept art, covers, and promo pieces — plus a critic that actually looks at your finished image and grades it. Composition, values, colour, focal hierarchy, with specific revision notes.
Interviews you about the model you need and writes the spec — geometry, topology, materials, scale. You run it through your own Meshy or Tripo account, which requires a separate subscription with them.
Builds sound effects in your browser using Web Audio synthesis — impacts, UI clicks, weapon and engine sounds, ambience. Real WAV files you can export and tweak. It does not produce sung music; that needs a music service.
Anything you make here can be sold in the Vault or used in your own Game Forge project. You own all of it — no royalties, no attribution.
Art Forge isn't a separate island. Sprites go into Game Forge. Cover art goes onto a Book Forge manuscript. Sound effects finish an App Forge project.