Art Forge

Everything your project is missing.

Asset tools in one room. Every tool says plainly what it does — what it makes itself, and what it hands you to take elsewhere.

Members only

Four tools. One credit pool.

Included with any paid plan. Credits are shared across every Forge. Each card below states exactly what the tool produces.

What the labels mean. Generates output the tool makes the finished thing itself. Builds prompts it interviews you and writes a professional prompt to use elsewhere. External needs your own account with another service.
Game assets

SpriteForge

Generates output

Generate character sheets, enemy sets, animated sequences, and tilesets. Per-sequence color coding, game-ready output.

  • Character & enemy sheets
  • Animation sequences
  • Per-sequence color coding
  • Transparent PNG export
Open SpriteForge
Images

PictureForge

Builds promptsBring your own generator

PictureForge does not generate images. It interviews you and writes production-grade prompts you paste into the image generator you already use — plus the batch naming and manifest that keep forty assets consistent instead of forty unrelated pictures.

  • Guided interview → complete prompt
  • Batch production with naming patterns
  • Style lock across a whole set
  • Revision mode & export manifest
Open PictureForge
Illustration

ArtForge

Builds promptsCritiques your art

Prompt building for concept art, covers, and promo pieces — plus a critic that actually looks at your finished image and grades it. Composition, values, colour, focal hierarchy, with specific revision notes.

  • Guided interview → complete prompt
  • Upload art for a graded critique
  • Specific, actionable revision notes
  • Iterate prompt → image → critique
Open ArtForge
3D

3DForge

Builds promptsNeeds Meshy or Tripo

Interviews you about the model you need and writes the spec — geometry, topology, materials, scale. You run it through your own Meshy or Tripo account, which requires a separate subscription with them.

  • Guided interview → model spec
  • Topology & material guidance
  • Requires your own Meshy/Tripo account
In development
Audio

SFX Forge

Generates output

Builds sound effects in your browser using Web Audio synthesis — impacts, UI clicks, weapon and engine sounds, ambience. Real WAV files you can export and tweak. It does not produce sung music; that needs a music service.

  • Impact, UI, and weapon effects
  • Ambient loops & stingers
  • Live parameter tweaking
  • WAV export, no external service
Open SFX Forge
Where it goes

Straight into the Vault

Anything you make here can be sold in the Vault or used in your own Game Forge project. You own all of it — no royalties, no attribution.

  • Sell to the community
  • Use in your own games
  • Full commercial rights
Visit the Vault
How it fits together

Built to feed the other Forges.

Art Forge isn't a separate island. Sprites go into Game Forge. Cover art goes onto a Book Forge manuscript. Sound effects finish an App Forge project.

Art Forge Game Forge Arcade or The Vault
Access by plan

What each tier unlocks in Art Forge.

Free
$0 forever
Preview only.
  • Browse sample output
  • Try the interview flow
Pro
$25/month
Higher volume, higher fidelity.
  • Everything in Standard
  • Higher-resolution output
  • Batch generation
  • 500 credits + priority queue